Indus, the Battle Royale game made in India, reveals the history and technological details


Pune-based game studio SuperGaming has revealed new information about its upcoming Battle Royale title, indus. The game will launch sometime this year and will be available for mobile, console, and Windows PC.

The company had previously released a splash screen for the game, hinting at a futuristic theme with architecture based on Indian culture. “The hope is to build on our deep lore to create a world that’s distinct yet relatable, complete with weapons and gameplay systems you’d expect, with a few surprises we plan to reveal in the future,” he said. CEO Roby John in a press release.

The Indus story aspect puts you in the shoes of a Mythwalker, a hired mercenary working for COVEN, an intergalactic syndicate that has discovered an advanced world called Indus. It is a mythical land, untouched by explorers, and is home to Cosmium, a life-changing natural wealth.

The premise is quite similar to Dune (book and movie), where the rare natural resource has come to the attention of a higher organization, in this case the COVEN, who seek to extract and harvest it for selfish needs.

The multiplayer battle royale segment, however, takes place on one of the ever-changing island maps called Virlok. Like most shooting games on the market, players can find and use assault rifles, hand cannons, and snipers to stay afloat among the other survivors. In fact, the company had also released concept art for Ashvini, the burst-firing, twin-barreled sniper on its official Discord server.

Indus will be free to play from launch day and will feature a monetization model like other live service games, where you can buy cosmetics and other items in the app store. Currently, the team is in full development and therefore has yet to determine the mechanics of progression, such as the battle pass and the general leveling system.

Indus runs on Unity as the base engine with an internal “sandbox shooter technology stack” called the Indus Engine. “Working with Unity, it is significantly easier and faster to target mobile devices due to its relatively lighter feature set, toolchain and runtime compared to other commercially available game engines,” says Unity. blog post.

Currently, SuperGaming has not set the minimum requirements to play Indus on any of the systems, although it has ensured smooth navigation on most modern devices.


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